Saturday, June 11, 2011

[N] Recent design ideas 1

[Notes]
"player color" = the color the player chooses at start of game [can be changed]
first magic skill- push. Ball of energy thrown. fish eye with custom color depending on player color.

Admin AOE [Heaven's Wrath?]
freeze all in blast radius [player or NPC (ajustable)]
hand in air- hand flames. bring hand down and behind player. Area lights up with circle of ameth- hand out infront,  snaps fingers downwards,
lightning effect- thunder, static- electrical explosion-
max dmg.

players will have similar but less damage- less radius- and dif symbol.

attribute points put into "skills" - skills symbolised by a sigil- hover over and it shows in english.

symbol [depending on amount of energy]
blank symbol no effect-
glow player color-
glow and pulse player color-
flame player color-
flame and pulse player color.

HP and MP
Health and Soul[spirit?]
player-chosen HUD & GUI

no numerical level- aura intensity and size shows player power.

players can weild any and all weapons from start-

effects of Weight and Skill attributes on weapons can overlap and counteract.
[More Below]




__________________________________________________________
Weight = weight of weapon
"This weapon is to heavy for you to carry" /
  [no carry]

"You are just able to wield this weapon" /
  [carry, normal speed, normal dmg]

"You can easily hold this weapon".
[carry, high speed, high damage]

Skill = ability to use weapon.
"You are unable to use this weapon efficiently"/
[carry, weak attacks, weak defense, poor style, slow speed]

"You are experienced enough to use this weapon well"/
 [carry, normal atk, norm. def., normal style, normal speed]

"You have a complete mastery of this weapon, and can wield it with proper form"/
 [carry, high atk. high def. expert style, fast speed]

__________________________________________________________




Cursed?parasitic? weapons.

HIGH DAMAGE! MAX SPEED! [fleshy/blood? pulsing, dripping blood?]
requires maximum power.
 half of damage dealt to enemy is inflicted to your own health


leftclick = standered attack w/ equiped weapon.
rightclick = customized and linked to skills/spells.

spell/skill bar can be accessed by quick slots with hotkeys chosen by player
[default F1-F8]

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