Saturday, June 11, 2011

[DA] GUI images made by Josh Land

[Developer Announcement]
The high definition "Health and Mana Bar" and also the "Skill Tray" [still partially under development]  along with "Beginner Sword" for SoulFlame Online has been created by SoulFlame developer; Josh Land

Josh Land (Developer and founder of SoulFlame) explained;
"This is version 2 of HPMP-bar 1 and the first version of the Skill Tray. We still have plans to make many more so that each player can chose his or her own style of HUD (heads-up-display)"

Images below!

[N] Recent design ideas 1

[Notes]
"player color" = the color the player chooses at start of game [can be changed]
first magic skill- push. Ball of energy thrown. fish eye with custom color depending on player color.

Admin AOE [Heaven's Wrath?]
freeze all in blast radius [player or NPC (ajustable)]
hand in air- hand flames. bring hand down and behind player. Area lights up with circle of ameth- hand out infront,  snaps fingers downwards,
lightning effect- thunder, static- electrical explosion-
max dmg.

players will have similar but less damage- less radius- and dif symbol.

attribute points put into "skills" - skills symbolised by a sigil- hover over and it shows in english.

symbol [depending on amount of energy]
blank symbol no effect-
glow player color-
glow and pulse player color-
flame player color-
flame and pulse player color.

HP and MP
Health and Soul[spirit?]
player-chosen HUD & GUI

no numerical level- aura intensity and size shows player power.

players can weild any and all weapons from start-

effects of Weight and Skill attributes on weapons can overlap and counteract.
[More Below]